The kind of optimization the game permits is only imperfect, on-the-fly and very situational as there are just too many and too unpredictable parameters to take into account for the layperson. You cannot really rely on such a strategy in DD. Contrary to a lot of other tough RPGs where you can take pause and resort to the theorycraft warmachine to tailor a deadly combo/strategy. No wombo-combos for old heroesĭarkest Dungeon is like the epitome of the Napoleonian RPG: a monster of pragmatism. Now that lockdown is over, I feel it is appropriate to crawl out of the dungeon’s caves to share my thoughts with my fellow adventurers. I recently made it to a couple of games I had sworn to play but never did, featuring the infamous Darkest Dungeon.
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